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Umbrawller

About

Umbrawller was my Senior Project that I worked on at Drexel University. I worked with a team of 14 students and 1 adviser to create a 4 player action brawler experience for all to enjoy!

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Role in Project

As we were a smaller sized team, I was able to fill many roles and get involved in multiple parts of the development. Some of those roles include:

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  • Designed each level, on paper and in engine

  • Balanced weapons and characters in engine

  • Implemented code for different particle effects and assets

  • QA testing and bug reporting, making sure everything was working properly

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