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Falling with Style

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About

Falling with Style was a grappling based platformer that I worked on at Drexel University. The team was made up of 13 people, 7 artists and 6 programmers.

Role in Project

My primary role on the team was level design. Of the four levels in the game I created two of them. My general tasks included:

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  • Designed levels 2 and 4 on paper to iron out all the details

  • Come up with an enjoyable gameplay loop in each level with a small sub team

  • Layout all the assets in engine to create the environment on each level

  • Performed QA testing on each level, making sure it was possible to maneuver and beat

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